Posted by MCDB on Thursday, June 28, 2018
Saw a squeamish ikon of shallow H2O which demo the gravel nether the crystal clear water, it laissez passer on me an consider on how to pigment clear water.
Artwork
This is my exam consequence too it expect quite convincing. Continue reading for to a greater extent than info!
Gravel / River bed
The base of operations layer are river bed which consist of stones too gravel. I colouring reference a photograph I took too pigment it amongst the distorted default circular brush. Using dissimilar texture stone brush amongst assistance a lot.
If y'all detect it likewise difficult to pigment gravel or river rock, y'all tin flame role photograph for it. Just brand certain it is license nether populace domain. Here's a
site y'all tin flame download texture for free.
Ripple
There are lots of agency to pigment H2O ripple, but I role the next method to chop-chop "generate" a H2O ripple.
- Filter > Render > Clouds To generate a dark too white fractal image.
- Filter > Blur > Radial Blur or Filter > Distort > Twirl Convert the epitome into a ripple cirlce pattern.
- Image > Adjustment > Level (CTRL-L) Increase the contrast of the image.
Put the ripple epitome into roughly other layer too fix the layer blend agency to screen. In my case, I used this dark too white epitome equally a mask on a layer where I pigment the colouring of the water.
Reflection
I believe this is the almost of import flake that overstep away inwards expect real. Just add together roughly other dark too white epitome of plants too trees equally a reflection for the water. Adding a flake of vertical displace blur to the tree images volition assistance a lot.
Glow
Add roughly other layer amongst hide or linear doge equally blend mode, role a soft circular border to pigment glowing area.
Animation
To animate 2D H2O using AfterEffects. We tin flame role Fractal Noise procedural texture too Displacement filter on the reflection layer.
Reference
DeviantArt Ripple Pixiv Ripple