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Home » AfterEffects » Blender3D » Photoshop » Tutorial » Light Ray Tutorial

Light Ray Tutorial

Posted by MCDB on Wednesday, October 24, 2018
Label: AfterEffects, Label: Blender3D, Label: Photoshop, Label: Tutorial

 which is available inwards close icon software Light Ray Tutorial
Influenza A virus subtype H5N1 quick means to add together low-cal ray (god ray) to your artwork is to utilisation the "radial zoom blur" filter, which is available inwards close icon software. Below is the quick explanation on how to add together low-cal rays using radial zoom blur filter.

 which is available inwards close icon software Light Ray Tutorial

Procedural Texture

Instead of icon the low-cal ray manually, nosotros tin besides utilisation procedural texture to generate low-cal ray. Generally, it tin travel ambit alongside only 2 steps alongside Photoshop, AfterEffects or Blender3D.
  1. Generate a procedural texture.
  2. Apply radial zoom blur to it.


Photoshop
Generate a procedural cloud(noise) texture. Apply radial zoom blur to it. You volition accept to adapt the contrast/brightness to larn improve result.

 which is available inwards close icon software Light Ray Tutorial  which is available inwards close icon software Light Ray Tutorial

Blender3D
For Blender3D, utilisation the procedural cloud texture (or whatever other texture similar Musgrave). Then use the radial zoom blur via "Directional Blur" node. Remember to modify the "Iteration", "Zooms" value. You tin fifty-fifty add together inwards the "Spin" value if you lot want.

 which is available inwards close icon software Light Ray Tutorial

AfterEffects
For AfterEffects, utilisation procedural texture from "Fractal Noise". Then use the radial zoom blur via "Radial Blur" or "CC Radial Blur".

 which is available inwards close icon software Light Ray Tutorial
PS! There is a "Sun Beams" node which generate low-cal ray inwards Blender3D. And in that place is a "CC Lightray" effects which generate low-cal ray inwards AfterEffects.


Animation

Why procedural texture? The master copy argue to pick out procedural texture is the mightiness to animate the low-cal ray (Maybe non inwards Photoshop).

In AfterEffects, you lot tin animate the "Evolution" value. In Blender3D, you lot tin start the texture mapping. All these volition imitate an number which hold back similar ray passing through moving clouds.



Artwork

Some of my artworks alongside low-cal rays.

 which is available inwards close icon software Light Ray Tutorial  which is available inwards close icon software Light Ray Tutorial  which is available inwards close icon software Light Ray Tutorial

Reference

DeviantArt Light Ray Tutorial
DeviantArt Ghibli means daughter sitting on tree
Deviantart Morning
Deviantart Beam
Youtube Light ray using procedural texture

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