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Home » Blender3D » Download » Tutorial » Blender3d Toon Shader

Blender3d Toon Shader

Posted by MCDB on Wednesday, April 11, 2018
Label: Blender3D, Label: Download, Label: Tutorial

 This is a uncomplicated tutorial on using colouring fabric ramp to practise Blender Blender3D Toon Shader
This is a uncomplicated tutorial on using colouring fabric ramp to practise Blender3D toon shader amongst rim light. Using procedural texture to "distort" the terminator draw of piece of job inwards toon shader volition also rate an interesting result. Quick means to add together outline to the model is past times using the solidify modifier.

Blender3D Texture Toon Shader

Below is a compilation of exam shot I did using Blender3D internal render. Scroll downwards for tutorial!



Toon Shader

Beside the default toon shader, nosotros tin practise ane from the default Diffuse Lambert past times using Color Ramp.

 This is a uncomplicated tutorial on using colouring fabric ramp to practise Blender Blender3D Toon Shader
  1. Enable Ramp.
  2. Change Linear to Constant.
  3. Change Shader to Result.

This footstep tin live on done inwards the node using Converter > ColorRamp node too.

Texture Toon Shader

Adding texture to the fabric only instantly volition practise an interesting designing on the toon shader!

 This is a uncomplicated tutorial on using colouring fabric ramp to practise Blender Blender3D Toon Shader
  1. Add a procedural texture to the same shader/material nosotros only create.
  2. Voronoi volition practise this dotted pattern.


Rim Light

Rim low-cal is unopen to other interesting characteristic to add together on our toon shader rendering.

 This is a uncomplicated tutorial on using colouring fabric ramp to practise Blender Blender3D Toon Shader
  1. Create unopen to other ColorRamp toon material.
  2. Enable Ramp.
  3. Change Linear to Constant.
  4. Change Shader to Normal.


 This is a uncomplicated tutorial on using colouring fabric ramp to practise Blender Blender3D Toon Shader
  1. Enable node setting for our outset toon shader. (not the rimlight shader)
  2. Use (SHIFT-A) Color > MixRGB (ADD), node to setup the node tree.(Refer to image)


Rim Light

Outline tin live on homecoming amongst Freestyle or using Solidify modifier.

 This is a uncomplicated tutorial on using colouring fabric ramp to practise Blender Blender3D Toon Shader
  1. Add unopen to other shader to our model. This volition live on the shader purpose for the outline.
  2. Enable Transparency
  3. Enable node setting for our outline shader.
  4. Plug (SHIFT-A)Input > Geometry (Front/Back), node to Output (Alpha).(Refer to image)


 This is a uncomplicated tutorial on using colouring fabric ramp to practise Blender Blender3D Toon Shader
  1. Add Solidify modifier to our model.
  2. Set Material Index Offset number. This is base of operations on the place of our outline shader. If it is the minute one, develop it to ane because the sequence start at zero.
  3. Enable Flip Normals.
  4. Adjust Thickness.

For Freestyle outline render, y'all exclusively take away to enable it together with play amongst it settings. But it is a whole big topic on it own, then I won't live on showing them here.

Download

You tin download a sample blendfile inwards blendernpr download page. But the file is without outline render.

Reference

Youtube Blender3D Texture Toon Shader

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